![]() Obviously, that doesn't really work, bullies still exist, and even if you fork it's still seen as a big, stressful, hostile action that most conflict-averse people would prefer to avoid doing.įrom what I've seen, the new devs didn't decide to be uniformly conservative about things- They still posted on the forums with big plans now and then- But it's more that they compulsively let only their own contributions and drastic changes through. It sounds to me like you are confused because you expect a technical solution to prevent social problems. > I'm not sure it's really a major sticking point if the new leader decided to be conservative about things. Try Minecraft games for free Get a free trial of Minecraft for devices and consoles like Windows, Mac, Linux, Windows 10, PlayStation, Vita and Android. > I'm confused because reputable dev leads getting "bullied out of a project" seems like a 2000s thing which shouldn't exist after the proliferation of git where the repo is in theory decentralized, so nobody could without "commit access" like the CVS days of old. Yes First-time users get a free 30-day trial of Minecraft Realms when they sign up for a 10-user subscription. > When the original contributor left because they thought the game did what they wanted it to do, The link submitter above themselves had done a GSoC with the original team, and on the situation and the bit quoted above, all he had to say was ":/". Let’s just say that the newer team members preferred to pursue a faster-paced development style with fewer reviews, less documentation, less oversight and a reduced need for consensus, and that our differences in approach could not be reconciled. From my point of view a big change has gone through the development team, when new members were added and older members left. It is a matter or principle and professionalism. > To be completely honest, the main reason for my departure was not that my goal of online races was reached. Hiker explicitly says that his reason for leaving isn't because his goal was accomplished: > From your it looks like the original dev(s?) left because their goal was accomplished? So, don't let your group dynamic be taken over by domineering personalities, I guess, is the lesson. Naturally, commits, contributors, and blog posts/updates are now at an all-time low. The lead artist, who made basically all the tracks that are worth looking at, and whom I'd worked with now and then to get a couple contributions included, eventually disappeared too. The new team lead was somebody who seemed to have a habit of stonewalling ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and hyperfixating on "balance" (in what is fundamentally a kids' game) without room for fun or discussion. Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago.
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